Super mario 64 download free pc






















Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Wearing it, he can fly either by being shot from a Cannon or from doing a double jump.

Damage Potential: 2 Units on Contact. Up to three Units on being caught by Bowser's fire Breath. Attack Pattern: When Mario is relatively close, Bowser will slowly move toward him and use his flame breath.

Individual flames will keep burning even after Bowser stops, so watch out for that. When these flames die out. Yellow Coins often appear which are vital for restoring lost energy.

When Mario is further away, Bowser will leap toward him. His objective isn't too land on Mario, but the shock waves in the immediate vicinity of his landing drain 3 Energy Units Mario can avoid this by either running away or jumping into the air as Bowser lands. Guide: The instant Bowser ends his warning speech, Mario should run behind him and grab his tail using the B button. Rotate the joystick to spin Bowser around and then press B to release him.

To defeat Bowser, Mario must throw him into one of the four spiked bombs which surround the circular battlefield. If you miss a bomb with your first effort under normal circumstances, the nearest bomb at the start is just to the left , then one useful tip is to stand near a bomb so when he attacks, you can grab him and more easily hurl him against it. Description: The Dark World consists of a long, elaborate course which doubles back on itself with moving platforms, see-saw platforms and some nasty traps.

Guide: Walk forward, either leap over or tiptoe along narrow bridge. Watch out for ftamejet. Step on moving blue tile and let it carry you around. Walk up and around stone path - watch out for flame jet again. Drop down onto blue ledge and then jump onto rotating blue platforms. Bottom bounce three Goombahs if you need extra energy. A Yellow Exclamation Box contains an extra life.

Walk up the wooden bridge. The Blue Stone bridge is studded with blue crystals, around which rotate electric bombs. There's a Red Coin hidden here, by the third crystal, which you should watch out for if you need Energy. Drop onto the yellow platform as it's moving away from you and jump onto the stone platform. Step onto the moving blue tiles, moving off onto the right moving tiles and then the blue stone platform. You will now see two see-saw platforms.

Jump onto the nearest one and stand in the middle of its nearest half. Wait until it has see- sawed downwards, then run upwards and jump onto the second, higher see-saw platform. Jump onto the blue stone platform. Drop down onto the Purple Exclamation Switch and go up the staircase it forms. Read the sign and jump into the Green Pipe. Wearing it, he can walk through wire mesh fences and enemies won't see him. Description: A large grey and brown fortress floating in the sky, surrounded by three rotating green platforms.

It's all a monument to paving stones; those boring grey slabs which are used to build houses, car parks and even roads, yet no-one ever says thanks. Giant Whomp, and his buddies, are out for revenge and will squish Mario flat If they can. Description: Despite the fact the Bay Is entirely enclosed within a large cavern, there's a Sunken Ship at the bottom of the Bay. Perhaps the exit was sealed off after the Cap'n scuttled his ship and set-up numerous booby-traps.

Although the Cap'n never makes an appearance, there's a beautifully animated Moray Eel with spooky green eyes and a very nasty bite! Description: A large snow-covered mountain suspended in the air with a broad, fun snowslide spiraling from top to bottom. A long, narrow ice slide provides a narrower, trickier decent - connecting log cabins at the summit and foot of Cool, Cool Mountain.

As with real mountains, getting down Is a lot easier than getting to the top - careful exploration is needed to find a way back to the start. Snowy climes also provide a bizarre cast of new characters, including three different types of snowmen, but the most impressive creatures are a family of penguins!

For the first time, a Course's main characters are friendly to Mario with snowy conditions, hidden areas and tricky jumps providing the main hazards. Description: A superbly atmospheric and very weird ghost house fitted out with all manner of hidden passages, a waterlogged celler, haunted attic, and even a house of fun complete with fairground music and rotating floors.

Beside ghosts, watch out for attacks from toothy pianos and flying books! Description: A sprawling challenge which includes a maze filled with poison gas, a construction area and an underground lake contains a Loch Ness Monster. Description: This daunting world is composed of a sea of lava with all manner of strange structures including a floating eyeball and two rotating circular paths one around an erupting volcano and one around spitting flamethrowers.

You can, of course, enter the volcano and even play a Bowser sliding block puzzle. Description: A gorgeous desert landscape surrounds a huge Egyptian pyramid. Notable features are swirling quicksand, a huge tornado and a flat stone maze with huge, tumbling blocks. Inside the pyramid, there's a whole other set of challenges! Description: This second aquatic world includes Bowser's submarine, a whirlpool, manta ray and shark. There's also some overhead poles which provide a very sweaty test of your timing and jumping accuracy.

Description: Another beautiful snow world with a bizarre ice cube, a snow wave machine 0 and a huge snowman-type building.

The water is freezing cold and there's vicious winds, but you can have great fun surfing with a green shell! Description: While some people write entire games about flippin' switches c. Doom , Tomb Raider etc.

Here a huge, box-shaped room plays host to watery antics with diamond-shaped switches allowing you to vary the water level. Enemies include Water Spiders and clockwork Pink Mice which hurl you into the air.

Description: This is another huge, floating mountain with a track winding around to the top with giant mushrooms flowering beside it. There's plenty of gaps in the track requiring diving leaps. Watch out for moles and a monkey which steals Mario's cap! Description: This whimsical world sees the return of Mario's famous pipes, the difference being that this time they don't transport him anywhere - they either shrink or enlarge him!

Watch as a tiny Venus flytrap is transformed into a monster and a minute minnow becomes capable of swallowing Mario In a single gulp! Description: The inside of the grandfather clock is a daunting collection of cogs, gears and pendulums. Fortunately, if you enter at , or three hour intervals thereafter don't worry, it's not realtime! Wearing it, he becomes heavier and can walk -on the bottom of rivers, as fr well as being Invulnerable to A most enemies. Description: This extravagantly tough level is set among the clouds, with various floating buildings and Viking Ship linked by magic carpets which ride along rippling rainbows.

Although there are Stars In all, you only need 70 to enter the final Bowser World. As you'd expect this is the most formidable challenge of all, with a devilish level preceding a final confrontation with Bowser at his most fiendish. Hot tip: Look around before you enter that final green pipe! So this is the game everyone has been drooling about? Mario 64 is just incredible. I tried and succeeded in not letting the hype get to me. Now I've been able to play it first hand, and I am happy to report that It is everything Nintendo has said it would be and more.

My only gripes are the minor polygon break-up problems and the switching views in the middle of the action, but these are minor problems that are eventually overlooked. How fun can a game get? I couldn't put the controller down, nor did I want to. Every day, I long to play this game after a day's worth of work That's how you tell it's a great game. The graphics were, can you say, "WOW? Do you want replay value? You got it. It will take you forever to find all the secrets here.

So what kept this game from a perfect 10? Occasional polygon breakup and some goofy camera angles that made it hard to tell where you were exactly. Otherwise, Mario 64 is perfect and completely addictive. It will impress you. The world of video games is seeing a revolution, and SM64 is leading it This is a totally new kind of game-the first true game-and it packs a ton of jaw-dropping innovations Mario may not be able to shoot fireballs anymore, but now he can pull off nearly 30 distinct moves.

The game's huge levels there are more than 25 are beautiful, difficult and dynamic; they offer new challenges when Mario revisits them SM64 does suffer from a few minor but frustrating flaws You can't always aim the camera where you need to, and control becomes awkward when the camera angle shifts rapidly.

Load More. Share Copy. View All. What do you think? How do I enter Pause in the game? What is the keybind? This game works with with any controller?

Also, there are some features in the game absent in the PC port: There is no penguin to block the snowman's blow in Snowman's Land. There are no moving poles to get the red coins in Dire, Dire Docks. How do I run this on linux. Although at present any game offers us the possibility to play in multiplayer mode, whether from a PC, video console, Android or iPhone, here the most important thing is that we're talking about a true classic.

Antony Peel. Software languages. Author Kaze Emanuar. How to download and install the full version of the game: — Download the PC Installer. Here is a link of a file.

If you have question please email me at [email protected]. I am a Super Mario 64 Master so if you need help on the game, email me.



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